ACSL organizes computer science contests and computer programming contests for junior and senior high school students. ACSL is approved by the National Association of Secondary School Principals (NASSP).
The Inventucator Challenge is an opportunity for students to invent and educate. Located on the Partnership for America's Future, Inc.'s website, the inventucator challenge list consists of real dilemmas for which businesses would like solutions. Since so many of these problems are educational, solving them provides an opportunity for students to produce viable products for future use by educators. Through the Partnership for America's Future Inc., more than 60 students and teachers from across the country have produced educational devices that have aided thousands of students in the classroom.
The Craftsman/NSTA Young Inventors Awards Program challenges students to use creativity and imagination along with science, technology, and mechanical ability to invent or modify a tool. This competition began in 1996.
The Partnership for America's Future Inc. is looking for some creative students (K-12). Enter any idea for a new way to demonstrate an educational concept, or an idea for a new product (or an improvement for an existing product or procedure). The best student idea in each division (K-8 and 9-12) each month wins $100!!
The USACO holds several Internet Contests during the academic year, and in the late Spring conducts the US Open, a proctored exam. Based on the results of these contests, 15 students are invited to an all-expense-paid training camp in the early summer, where 4 students are selected to be the US Team representing the country in all-expense-paid international competitions around the world that summer and early fall. This always includes the International Olympiad in Informatics (IOI).
Founded in 1947, ACM is a major force in advancing the skills of information technology professionals and students worldwide. Today, 78,000 members and the public turn to ACM for the industry's leading Portal to Computing Literature, authoritative publications and pioneering conferences, providing leadership for the 21st century.
Advancing Hispanics/Chicanos & Native Americans in Science (SACNAS) is a society of scientists dedicated to fostering the success of Hispanic/Chicano and Native American scientists—from college students to professionals—in attaining advanced degrees, careers, and positions of leadership. With a 36-year history, SACNAS is comprised of over 20,000 members, partners, and affiliates from a diversity of disciplines, institutions, ethnic backgrounds, and levels along the educational trajectory. SACNAS members are dedicated to giving back through mentorship, peer networks, and professional development, and to engaging in science research and leadership of the highest caliber.
Founded in 1983, the goal of the Center's programs is to help keep the United States competitive in science and technology. Programs allow the Center to establish long-term relationships with enrollees and enable them to become creators, inventors and scientists. Annually, students can participate in: The USA Biology Olympiad and the Research Science Institute (RSI).
The Davidson Fellows scholarship program recognizes outstanding achievements of profoundly gifted young people who have developed their talents by contributing a significant piece of work in one of these submission areas: Mathematics, Science, Technology, Music, Literature, Philosophy or Outside the Box.
This website by the Institute for Mathematics and Computer Science is an online learning facility, dedicated to delivering the highest quality interactive mathematics and computer science curricula to talented secondary school and undergraduate students.
This non-profit provides programs, places, content and other experiences related to invention. There is information on how to get a patent for an invention, resources related to patents and inventions, the National Inventors Hall of Fame and information on programs such as Camp Invention.
The Consortium aims to foster and support specialized schools in mathematics, science and technology, and provide a forum for these schools to exchange information and program ideas. Each year the consortium holds a student conference in which "the leaders of tomorrow's scientific community may come to share ideas and concepts that may better the future. At such meetings, intelligent young people confront the burning problems of today's world with their fresh initiative. Here, leaders are born and minds are shaped."
Created by Congress, this organization provides about 20 percent of all of the federal funding that supports American colleges and universities. NSF is the major source of funding for fields such as mathematics, computer science and the social sciences. Included on the website are a listing of awards received, discoveries made as a result of NSF, a number of science publications and much more.
The Association for Computing Machiner (ACM) Special Interest Group on Computer Science Education provides a forum for problems common among educators working to develop, implement and/or evaluate computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements of teaching and pedagogy.
The Student Challenge Awards Program (SCAP) was initiated by The Durfee Foundation in 1990. The program strives to excite the imagination and expand the potential of arts-gifted high school students, and to stimulate the students' curiosity about science and technology.
TSA’s curriculum, competitive events, chapter programs and conferences provide academic and personal growth challenges to its members. TSA hosts more than sixty competitions that incorporate communications, construction, manufacturing, transportation, leadership and related technologies.
Invent Iowa is a comprehensive, statewide program developed to assist Iowa's educators in promoting the invention process as part of their regular kindergarten through twelfth-grade curriculum. This program was initiated in 1987 through the support of state political, business, and educational leaders in response to the future of rapidly expanding technology and the reported decline in American inventiveness in relation to other nations. Students may enter an invention to be included in the Iowa State Invention Convention, held at Iowa State University.
The Northwest Educational Technology Consortium (ETC) focuses on supporting the learning needs of all students with the tools and resources of technology. The consortium will continue to explore the value of the Internet, e.g., web resources and tools for curriculum development and student learning, as well as technology solutions for data management and distance learning opportunities for professional development.
The Florida Association for the Gifted offers this scholarship to gifted high school students, in honor of Dick Scobee, the commander of the Challenger space shuttle. The scholarship is awarded annually to outstanding gifted students who intend to pursue college studies in math, science or technology.
Jon Katz documents the lives of two 19-year-old boys who are computer "geeks." The boys grew up in the middle of nowhere, Idaho and use their computer knowledge to get them to Chicago as professionals in the computer field.
This multimedia programming course is "the authorative DEITEL LIVE-Code introduction to programming with the JAVA 2 Platform, Standard Edition (J2SE)."
Jeff Hawkins develops a powerful theory of how the human brain works, explaining why computers are not intelligent and how, based on this new theory, we can finally build intelligent machines.
A major revision of the bestselling "bible" of amateur robotics building--packed with the latest in servo motor technology, micro controlled robots, remote control, Lego Mindstorms Kits, and other commercial kits. This book gives electronics hobbyists fully illustrated plans for 11 complete Robots, as well as all-new coverage of Robotix-based Robots, Lego Technic-based Robots, Functionoids with Lego Mindstorms, and Location and Motorized Systems with Servo Motors.
This book emphasizes the methods actually used by circuit designers: a combination of basic laws, rules of thumb and a large bag of tricks. The editors have responded to the rapid changes in electronics and offer many new tables as well as new and revised topics.
Robert Buderi chronicles the previously untold story of radar, one of the greatest scientific breakthroughs of the last century . He presents in-depth, completely accessible descriptions of the triumphs and technological advances and introduces the brilliant band of scientists, many of them Nobel Prize-winners, who carried out this revolution.
For some artificial intelligence researchers, this book is too removed from hard science. For others, the high-level approach of The Society of Mind makes it a gold mine of ideas waiting to be implemented. The author, one of the fathers of AI, sets out to provide an abstract model of how the human mind works. His thesis is that our minds consist of an aggregation of tiny mini-minds or agents that have evolved to perform highly specific tasks. Most of these agents lack the attributes of intelligence and are severely limited in their ability to intercommunicate. Rational thought, feeling, and purposeful action result from the interaction of these components.
Minsky's theory does not suggest a specific implementation for building intelligent machines. Still, this book may prove to be one of the most influential for the future of AI.
This program promotes interaction between teachers, students, graduate students, researchers and industry stakeholders in science and technology education and training. Some programs include: Dual Credit Enrollment, Excursions in Science, Mini Medical School, Science Information for Teachers, Summer Science Institute and more.
This distance learning program features hands-on, self-paced correspondence courses that include electronic kits that teach specific electronics subjects through associate's degree and Bachelor degree levels in electronics technology and engineering. For many courses prior knowledge in the field of electronics is recommended.
The e-Institute for Mathematics and Computer Science (eIMACS) online school is an independent teaching and educational research institute based in Plantation, Florida. eIMACS reaches talented secondary school students around the world. The IMACS Curriculum Development Group (CDG) is based at the Institute's headquarters in Plantation, Florida, and consists of mathematicians, computer scientists, engineers, technical editors, graphics designers, and programmers. CDG teams develop IMACS curricula for use in IMACS classrooms and online.
The Institute for Mathematics and Computer Science (IMACS) is an independent teaching and educational research institute based in Plantation, Florida. In addition to full-time curriculum development and publishing divisions, IMACS operates teaching facilities for precocious elementary and secondary school students. IMACS classes are available in locations throughout South Florida, Connecticut, North Carolina, Pennsylvania and Missouri. IMACS reaches talented secondary school students around the world through its online division, eIMACS. Bright and talented students attend IMACS weekly throughout the year, or daily during summer sessions, taught by mathematicians, computer scientists and engineers. IMACS classes are also available during the day at several large independent schools.
This school was created by legislation on July 1, 2000 to offer high quality educational courses via Internet technology to students. All the courses provide online instructors who guide students through the learning process and provide a solution when scheduling conflicts prevent students from taking a course when it is offered.
Designed for students in grades 7 through 12 specializing in science, mathematics, engineering and design, this open enrollment public charter school offers seven areas of specialization, ranging from Architecture to Computer Science to Aeronautics and more.
"Cora Kelly School for Math, Science, and Technology is located in the northeast section of Alexandria. Cora Kelly offers exciting and challenging instructional programs. The school curriculum is organized around our mathematics, science and technology laboratories and our reading/language arts department that focuses on the Four Block Balanced Literacy. Though we are a math, science and technology magnet school, our "foundation program" is Four Blocks. Our belief is that literacy is the gateway to success in every other curriculum area."
Appomattox Regional Governor's School for the Arts and Technology is a public coeducational day school for grades 9-12, located in Petersburg, Virginia. ARGS is the only full time governor's school in the state devoted to fine arts and technology. Our unique environment helps over 320 students excel in the many forms of expression that we focus on. From acting to printmaking, from programming to ballet; ARGS has a diverse list of opportunities for students, who come from 14 districts throughout central and southern Virginia.
This distance learning resource is designed to provide e-learning solutions & resources for the electronics community. One option is to provide basic information on new technologies by companies in an attempt to promote their products. Another option is the basic courses that can add to anyone's educational development (an example is "An introduction to Signals and Systems"). The courses and information are extensive.
Computers affect our lives daily, changing the way we work, play and even think. Now the Internet is central to everything we do. After a computer camp experience, those "How I Spent My Summer Vacation" essays will never be the same. With ample computer time and an emphasis on hands-on experience, campers come to understand the computers' potential and limitations. The impact of computers on our society requires that a computer camp provide general knowledge about computers, computing, and social implications of computers.
A 3-week summer college-like residential experience that emphasizes leadership and development and project oriented instruction in Science, Technology, Engineering, Math (STEM) areas and the humanities for high achieving students from the Cape Cod Collaborative member districts.
The Seidenberg Scholars Summer Experience is a 5 day fully-funded program sponsored by the Seidenberg School of Computer Science and Information Systems at Pace University. Alumnus Ivan G. Seidenberg, the CEO of Verizon, a $15 million gift to the school and a portion of his donation goes towards continuing an exciting initiative called the Seidenberg Scholars Program.
The Summer Math and Recent Technologies (SMART) Camp is a two-week residential, summer enrichment program for high school and middle school students.
Governor’s School programs are summer programs that last for four weeks at different college campuses. The purpose of Governor’s School is to provide not only an academically enriching experience. but also one that fosters personal growth and development.
This course will introduce students to the electronics, mechanics and computer science of robotics, culminating in a series of autonomus robot challenges. Students will build, program and operate vision-based mobile robots capable of sophisticated sensing and intelligent decision-making. At the conclusion of the course, each student will take a complete, vision-based robot home so that they may continue to explore robotics on their own.
This one week day camp will allow you to develop your creativity as well as provide you with the opportunity to meet and speak with working engineers who will allow you to see for yourself that engineers are innovative designers and problem solvers for society. Forty student participants will be selected on a first-come, first-serve basis.
"This course will provide the gifted student the opportunity to be both introduced to the fundamentals of engineering and immersed in a robotics experience that will serve as an exciting, popular vehicle for the delivery of those fundamentals. While the focus will be on robotics, the course will introduce the student to the various engineering disciplines and teach him or her some engineering fundamentals."
"As the world continues to discover ways in which computer technology, networking, and telecommunications can further human endeavors, there is an ever-growing demand in all sectors of life for skilled professionals in the development of information systems and the management of information. The Pennsylvania Governor's School for Information Technology (PGSIT) is designed to meet this need by offering a residential educational enrichment experience that will help participants learn how technology can be used to serve diverse interests."
The International Foundation for Entrepreneurship, Science and Technology in collaboration with the Rensselaer Polytechnic Institute and Stanford University, is pleased to present the 1st annual International Innovation Camp, for students ready for graduate-level research.
The Women's Technology Program at MIT is a residential summer program in the Department of Electrical Engineering and Computer Science to introduce high school girls to EECS the summer between their junior and senior years of high school. Participants are selected from a pool of young women who have demonstrated talent in math and science. Admissions are academically competitive. We expect students to be able to handle college-level material, but no prior experience in computer programming, physics, or engineering is required.
The Governor's Institute on Information Technology gives students the opportunity to dive into a variety of venues, follow industry models such as team-based work, and combine the technical, artistic and business aspects of IT. College faculty and guest professional speakers guide teams of students in hands-on projects ranging from creating an interactive Flash-based web site to wandering worldwide networks. The future as described by science fiction writers will inspire us. Evening events will range from lectures by leading industry professionals to watching award winning computer animations to solving complex computer games.
A one-week science Institute in which students experience first-hand the many facets of scientific research. Students will explore local Vermont landscapes by conducting outdoor field research. We use field observations, technology and computers to understand the natural science of our surroundings. Using the University of Vermont campus in Burlington as a base, the week begins with field studies of unique Vermont environments. Students will integrate many environmental themes including: soils, geology, botany, aquatic biology, hydrology, and water chemistry. The group will collect physical, chemical, and biological information from several field areas, prepare maps and computer images, and use a scanning electron microscope and other instruments to explore the microscopic and chemical nature of their samples. Students will specialize in one or more topics but be part of integrative teams that will address local environmental issues.
Cybercamps hosts single and multi-week summer technology camps for 7-16 year olds at prestigious university campuses across America.
This mixed media electronic project kit helps kids learn the basics of electricity and electronics. This kit has a control panel with LED digital display, photoelectric cell, light emitting diodes, and more.
"Atomic Learning provides software training using a unique, just-in-time approach. Our library of thousands of short tutorials on dozens of applications are focused on answering the common questions teachers, students and anyone else may have when learning software. We like to call them "atoms of learning" and they are easy to access whenever and where ever you need them. A subscription to Atomic Learning provides you access to all of the tutorials and other valuable educational resources. "
Bits, Bytes and Bots offers school-age children an opportunity to embark on journeys in robotics, video and web design. Children of all skill levels, from novice to expert, will find a lot of exciting things to explore and accomplish. The courses engage the children's imagination, while at the same time teaching them important skills and preparing them to succeed in school.
This website for Cadopia offers a free Computer Aided Design (CAD) program. You can download a free version of IntelliCAD 2001 Standard Edition Trial, which is good for 1,000 sessions.
This resource offers a wide selection of technical training books on several software packages. Doctor Walt provides a variety of illustrated books, with hundreds of screen captures and step-by-step instructions that simplify the learning process.
This modeling and drawing software brings the world of expensive, high-powered computer aided design to children in a format that is both extremely inexpensive and exceptionally easy to master. Children with a 2nd grade reading level can easily master the program while high schoolers are equally captivated by the advanced features that are provided.
Full Sail Real World Education is a media arts college that has graduated scores of award-winning music, production and design professionals over 25 years. Degrees for creative minds include Computer Animation, Digital Media, Entertainment Business, Film, Game Design & Development, Recording Arts and Show Production & Touring.
This website is the official home of the GNU Project, which supports, documents and licenses a variety of free software that runs under free operating systems – particularly the GNU operating system and its GNU/Linux variants. The software directory is available at http://www.gnu.org/directory/
A well-balanced, week long summer camp environment. Our nationally-recognized summer day camps for kids and tweens, and our overnight camps, are held at over 50 prestigious universities including Stanford, UCLA, and MIT. Come explore a college campus, learn from top-notch instructors, and make your own game, design a website, create a digital video, and so much more.
This website provides access to the Terrapin Logo computer language. It provides ideas for using Logo in educational applications including mathematics, robotics and problem solving. The site offers the language for sale. Be sure to check out the "For Educators" pages, which include an overview of the use of LOGO in education and a directory of Logo Resources. It covers the following topics: What is Logo? A quick lesson in Logo Why is Logo good for learning? Who is using Logo and for what? How does Logo fit into the curriculum? What do students and teachers say about Logo? What does Logo research tell us? What is the role of the teacher? How can parents get involved? How does Logo compare with other educational software? How does Logo compare with other languages? How can I learn more about Logo?
MicroWorlds is a curriculum construction kit that makes the actual process of creating a school project a rich, learning experience. MicroWorlds uses the old computer language of LOGO to teach kids how to program computers fostering the development of problem-solving strategies, critical thinking skills and creativity. It is greatly updated and fun as it teaches the user how to write code. The user actually "sees" the objects it has created on the screen, and the movements that have been programmed. Included are both a weather module and "The Living World" plants module, complete with teacher lesson plans/instructions.
"We have designed new technology programs for children who would love to pursue interests in technology. Our new programs supplement school enrichment programs and augment skills in math, science and technology. We are offering multiple programs, appropriate for children of all ages that emphasize engineering, programming and design. Children are encouraged to solve problems through experimentation to determine the most appropriate solution. They advance through our programs using the knowledge assimilated in earlier modules to build progressively complex creations. As the children achieve different skill sets at each level of our program, we will award them trophies for completion of the challenges assigned to them. Our curriculum has been carefully designed to be fun and educational and is taught by engineers and qualified professionals."
This software provides elementary students with a kid-friendly interface and educational enhancements for Microsoft Word, Excel, and PowerPoint®.
This website allows you to download the LOGO progamming language for free.
"The Herzog System is the new way to learn computer keyboarding. Learning time is short! This System facilitates using computers more efficiently in schools. It is effective with elementary, middle, and high school students, and adults, too. Students as young as 3rd grade learn the keyboard in only 2 hours, and are typing at composition speeds in only 7 - 9 hours. The HERZOG SYSTEM uses a new learning tool, HUB KEY Sensors, and new Fast-Track learning materials."
This CD-ROM is a tutorial consisting of 10 classes explaining how to build a Visual Basic application. Kids learn about project design, the Visual Basic toolbox and many elements of the BASIC language. No programming experience is necessary, but familiarity with using Windows is expected.
"Discovery Under the Hood is a demonstration project designed to encourage teenage girls in rural Madison County, New York, to achieve excellence in Science, Technology, Engineering and Mathematics (STEM) fields. Central to the success of this project is the hands-on experience that will demonstrate the relationship of STEM to the participants' everyday lives. Using the automobile as a "vehicle" for inquiry-based scientific learning, 24 girls ages 14-17 will explore topics such as the science of internal combustion, the mathematics of fuel economy, the engineering of the power train, the technology of computerized diagnostic equipment, and the integration of all these fields. In addition to exploring and learning many scientific principles behind the various systems of the automobile, participants will acquire practical skills that they can share with their families, including: creating a monthly maintenance schedule for the family car, assembling an emergency road kit, and handling hazards on the highway."
Explore the playful side of invention and the inventive side of play in Invention at Play, a national traveling exhibit. Learn how to play--the ordinary and everyday "work of childhood"--connects to the creative impulse of both historic and contemporary inventors. Explore the Invention Playhouse, Puzzle Blocks, Word Play, and more.
This website is home to the popular television series where two four-person teams convene at a junkyard where they are given a task, e.g., "Build a vehicle that will carry all four team members around our course, only (sorry!) we're all out of wheels!" So each team designs a walking car in a 10-hour period. We follow them as they design the machine, scavenge junk parts to build it, run into problems and adjust the design, etc. Along the way the mechanical/electrical principles they are using are sketched onscreen as well as the explanation of any problems that occur. Once the machines are built, they compete against each other to determine which team built the best machine.
MIT Museum houses several permanent collections of art, artifacts, drawings, photographs, and holograms including the Science and Technology Collection, the Hart Nautical Collection, and the Holography Collection, the world's largest (from the web site). The web site provides information about programs offered at the museum. It also provides an on-line catalogue of educational toys and books (some exclusive).
The Museum of Science and Industry's mission is to inspire the inventive genius in everyone. We inspire by making our exhibits, collections and content accessible to all of our audiences through informal, hands-on experiences. Why inspire? We can only guess how many youngsters decided to become biologists or doctors, geneticists or chemists or rocket scientists, right here.
"New York City’s only hands-on science and technology center. The Hall features more than 225 hands-on exhibits ... on biology, chemistry and physics. There are also Astroclub Meetings twice each month. Hidden Kingdoms, World of Molecules, Science Playground, AIDS, Realm of the Atom, Sound Sensations are just some of the amazing areas to explore."
This website has a free, searchable database of javascript, provided by programmers. They have an huge collection of "cut and paste" JavaScript examples that can be used on your website. They also have a lot of links to other Java resources for web developers.
About.com provides this list of hundreds of famous inventors. Read about interesting inventions and their creators; from Bakelite, to superconductors, to vaccination needles.
This website provides information, experiments and projects on the following science and technology topics: Physics, Chemistry, Biology, Engineering, Computer Science, Understanding Science and Technology.
This webaite is the online presence of the Discovery Channel It includes areas for most if not all of the shows aired on the network. New things are added each week.
This website, by the Discovery Channel folks offers a fun, interactive site for kids. They have links to all of their tv shows with listings included. Within each show topic they have interactive games and show clips from the tv shows. They also have a Discovery Channel store that sells educational games and materials.
Energy education website of the California Energy Commission. Uses games, stories and graphics to educate on use, conservation and history of energy and energy sources.
This website is the online site of the radio show "The Engines of Our Ingenuity", which looks at the history of technology that makes our civilization run, and the people whose ingenuity created them. The program uses the record of history to reveal the way art, technology, and ideas have shaped us. Episode topics range from cable cars to Civil War submarines, from the connection between Romantic poets and Victorian science to the invention of the bar code. Transcripts from previous shows are available on the website as well as some extras.
This website is an online community for women and girls interested in technology and computing. GirlGeeks is provided by BAVC.org (Bay Area Video Coalition), a non-profit organization dedicated to making media and technology resources available to everyone, particularly traditionally underserved segments of the population.
This website is a place where students can find information on almost everything such as computers & the Internet, engines & automotive, electronics & communications, science & technology, aviation & transportation, living & entertainment, body & health, around the house and machines. Have you ever wondered how the engine in your car works or what makes your refrigerator cold? Then How Stuff Works is the place for you.
Del Siegle covers technologically gifted students and ways to identify them. More specifically, it explores students who demonstrate expertise using technology hardware and software.
InTime enables educators to watch online video vignettes of PreK-12 teachers from various grades and subjects integrate technology into their classrooms using numerous teaching strategies. This three-year grant is from the United States Department of Education's PT3 program (Preparing Tomorrow's Teachers to Use Technology). InTime resources are useful for (1) teacher educators creating case studies; (2) pre-service teachers learning about effective pedagogical techniques; (3) in-service teachers searching for ideas and independent professional development; (4) professional developers seeking resources to demonstrate good teaching and technology integration, and (5) administrators developing teacher quality initiatives and mentoring programs.
This website features a truly amazing Flash interface that leads you to seemingly endless information on artificial intelligence. It includes numerous articles written by experts on the topic and allows you to interact with Ramona, "the first photorealistic, interactive, lifelike virtual personality." The site's founder, Ray Kurzweil, is a legendary inventory who has received many coveted awards and is a member of the National Inventors Hall of Fame.
This website offers a variety of tutorial sets of a complete structured course. Whether you are new to Maya or seeking to improve your skills, their tutorials will teach you the ins and outs of this powerful but complicated 3D software.
This website has a variety of resources for teachers, students and curious adults. Including reading, math, and technology resources and links.
"NASA’s Science, Engineering, Mathematics and Aerospace Academy (SEMAA) is an innovative national program designed specifically to reach K-12 minority students that are traditionally underrepresented in careers involving science, technology, engineering, and mathematics (STEM). Students meet during school, after school or on Saturday mornings to engage in hands-on, interactive learning sessions that are specifically designed for each grade level. In addition to the academic year program, summer sessions are also conducted at each site. These sessions are held daily for one week at a time. The NASA SEMAA program employs certified K-12 teachers to teach this curriculum. "
"NSDL is a digital library of exemplary resource collections and services, organized in support of science education at all levels. Starting with a partnership of NSDL-funded projects, NSDL is emerging as a center of innovation in digital libraries as applied to education, and a community center for groups focused on digital-library-enabled science education."
This website is dedicated to providing resources designed to stimulate the imagination of students about science and technology. The primary goal is to change attitudes about science in society. Games, research, science updates, and more are available.
Our Vision is for young people and their key influencers to engage with science and recognise it as a creative, inclusive and representative field of study that offers exciting rewards and diverse career opportunities.
This website by the American Academy for the Advancement of Science is based on the initiative to advance literacy in science, mathematics and technology. Featured are sections on Curriculum Materials; Testing & Assessment; Research on Teaching & Learning; and Family & Community. It includes an array of resources such as curriculum and textbook evaluations, article links, and suggestions for reform.
"ResearchBuzz is designed to cover the world of Internet research. To that end this site provides almost daily updates on search engines, new data managing software, browser technology, large compendiums of information, Web directories -- whatever. If in doubt, the final question is, "Would a reference librarian find it useful?" If the answer's yes, in it goes!"
The ROVer Ranch is a place to learn about robotic engineering. You can learn about the development of robots, their elements and systems, and use a 3D VRML simulation to build and run your own robot.
This website is one of the Internet's leading online magazines and Web portals devoted to science, technology, and medicine. The free, advertising-supported service brings you breaking news about the latest discoveries and hottest research projects in everything from astrophysics to zoology. ScienceDaily is unique in that the magazine's articles are selected from news releases submitted by leading universities and other research organizations around the world. Each news release is posted in its original form, with a contact name and link to the organization's home page.
This online professional development curriculum was created and is used by the Library of Congress. These lessons are available online for use in local professional development activities. Topics covered include Classroom Applications; Search Skills; Technology; and Working with Primary Sources.
This website is the online companion to S. Papert's book "The Connected Family: Bridging the Digital Generation Gap." The book is for parents and teachers (and kids!) who are interested in the profound changes in learning brought about by the explosion of computers in the home. The site includes demos, related reading, stories and links to interesting sites such as the MIT Media Lab.
This website uses a brilliant Java applet that allows a user to interact and quickly find the popularity of a particular number. This site is fascinating for anyone who has a love for numbers or who wants to see an ingenius use of Java technology.
The authors conducted an exhaustive empirical study, with the aid of custom software, public search engines and powerful statistical techniques, in order to determine the relative popularity of every integer between 0 and one million. The resulting information exhibits an extraordinary variety of patterns which reflect and refract our culture, our minds, and our bodies.
"TryScience.org is your gateway to experience the excitement of contemporary science and technology through on and offline interactivity with science and technology centers worldwide. Science is exciting, and it's for everyone! That's why TryScience and over 400 science centers worldwide invite you to investigate, discover, and try science yourself."
WisWeb is the website of the Freudenthal Institute for secondary education (students of 12 to 18 years old).
The main focus of the site are applets; small computer programs that run over the internet.
The Franklin Institute Science Museum is located in Philadelphia, Pennsylvania. Their Web site offers many online exhibits as well as information for teachers.
This website is designed for those interested in computer programming. Children are given the opportunity to create software and cartoon simulations and share them over the web. Designed for children ages 8 and up, Scratch can be useful for teaching mathematical and computational ideas.